AI Insights · Timothy · July 2023
Top 5 High Fantasy Games Performance in Brazil Q2 2023
Discover how the top 5 high fantasy games performed in Brazil during Q2 2023 with insights on downloads, revenue, and active users.
The second quarter of 2023 saw notable trends in the performance of the top high fantasy games on a unified platform in Brazil. Here’s a detailed look at the weekly downloads, revenue, and active users for the leading titles, according to Sensor Tower data.
Coin Master from Moon Active experienced fluctuations in weekly revenue, peaking at roughly $352K in early April and settling around $273K by the end of June. Weekly downloads exhibited an initial drop from 77.7K to 36.4K in early April but saw a moderate recovery, averaging around 41.9K towards the end of the quarter. The game maintained a consistent user base, with weekly active users starting at 605.8K and ending at 441.2K.
League of Legends: Wild Rift by Riot Games showed a significant rise in weekly revenue, reaching $150.7K in early April and maintaining around $121K by late June. Downloads remained relatively stable, fluctuating between 25K and 33K throughout the quarter. Active users also showed consistency, beginning at 497.7K and closing the quarter at 516.6K.
Clash of Clans from Supercell demonstrated a strong revenue performance, with peaks at $145K in early May and finishing the quarter at $96K. Weekly downloads saw a sharp increase mid-May to around 79.1K but generally hovered between 35K and 45K. The game maintained a robust user base, with active users consistently over 3.5M, peaking at 3.98M in mid-May.
Lords Mobile: Kingdom Wars by IGG.COM had stable revenue figures, with an early April peak at $100K and concluding June at around $76.2K. Downloads showed variability, with a high of 77.3K in early April and a low of 40.4K in early May. The game’s active users peaked at 467.4K in late May, ending the quarter at approximately 350.3K.
Finally, Empires & Puzzles: Match 3 RPG from Small Giant Games recorded a peak revenue of $85.2K in mid-June, with weekly downloads generally increasing towards the end of the quarter, reaching up to 16K. The game’s active users grew steadily from 57.7K at the beginning of the quarter to 62.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.